@startuml
sprite $compare [48x48/16] {
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}


!define MATERIAL_COMPARE(_alias) ENTITY(rectangle,black,compare,_alias,MATERIAL COMPARE)
!define MATERIAL_COMPARE(_alias, _label) ENTITY(rectangle,black,compare,_label, _alias,MATERIAL COMPARE)
!define MATERIAL_COMPARE(_alias, _label, _shape) ENTITY(_shape,black,compare,_label, _alias,MATERIAL COMPARE)
!define MATERIAL_COMPARE(_alias, _label, _shape, _color) ENTITY(_shape,_color,compare,_label, _alias,MATERIAL COMPARE)
skinparam folderBackgroundColor<<MATERIAL COMPARE>> White
@enduml